Grade 3 Teacher Resources by Ohio Content Standard
Number and Number Systems
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Indicator | Description | Link | Instruction/Activity | ||
1. Identify and generate equivalent forms of whole numbers; e.g., 36, 30 + 6, 9 x 4, 46 - 10, number of inches in a yard. | Concentration | A | |||
2. Use place value concepts to represent whole numbers and decimals using numerals, words, expanded notation and physical models. For example: a. Recognize 100 means “10 tens” as well as a single entity (1 hundred) through physical models and trading games.
b. Describe the multiplicative nature of the number system; e.g., the structure of 3205 as 3 x 1000 plus 2 x 100 plus 5 x 1. c. Model the size of 1000 in multiple ways; e.g., packaging 1000 objects into 10 boxes of 100, modeling a meter with centimeter and decimeter strips, or gathering 1000 pop-can tabs. d. Explain the concept of tenths and hundredths using physical models, such as metric pieces, base ten blocks, decimal squares or money. | Decimals (Number Line Placement) | A | |||
Big Numbers | A | ||||
Place Value Quiz from ThatQuiz | A | ||||
Partitioning Numbers | A | ||||
Place Values | A | ||||
Chip Abacus - National Library of Virtual Manipulatives | http://nlvm.usu.edu/en/nav/frames_asid_209_g_1_t_1.html?open=activities | A | |||
Virtual Base Blocks - Adding and Subtracting Decimals | A | ||||
Lifeguards | A | ||||
Virtual Base Blocks - National Library of Virtual Manipulatives | A | ||||
Identify the Place Value | A | ||||
This page is specifically for teachers and describes a complete lesson plan on how to teach base 10 place value as well as basic arithmetic operations using this online version of the base 10 blocks manipulatives. | http://www.globalclassroom.org/authors/florida/math/interactive.html
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This interactive website gives students a decimal (from 0.0 to 4.0, expressed to the tenths place) and has the student drag the number to the correct place on a number line. | http://www.quizville.com/numberLineDecimalsArrow.php
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3. Use mathematical language and symbols to compare and order; e.g., less than, greater than, at most, at least, <, >, =, ≤, ≥. | This web site offers many lessons on comparing numbers up to the millions. Each lesson has an explanation and exercises for the student to try. | http://www.aaamath.com/B/cmp.htm
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This is a great interactive online quiz about comparing whole numbers (and integers if selected) with the mathematical symbols <, =, and >. | http://www.thatquiz.org/tq/practice.html?inequality
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4. Count money and make change using coins and paper bills to ten dollars. | In this game students pick the item that you would like to buy and then choose the correct amount of coins you need to pay for that item. | http://www.primarygames.com/Spending%20Spree/start.htm
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*Get as much money in your piggy bank as possible, by figuring out the correct change. | http://www.funbrain.com/cashreg/index.html
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In this online game the student is asked to count out a certain amount of change by dragging pictures of different coins onto a table. | A | ||||
*In this online game you are given three minutes to complete as many sales as possible. For each sale a cute animal is making a purchase and your job is to give the correct amount of change. | http://www.mrnussbaum.com/cashd.htm
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This is a great interactive online quiz about counting money with pictures or words. | A | ||||
5. Represent fractions and mixed numbers using words, numerals and physical models. | In this game you help Ulani the pelican catch fish by matching written fractions to their picture form and numeric form. | A | |||
This interactive website gives the student a fraction and has the student drag the fraction to its correct location on a number line. | A | ||||
This interactive website teaches the fundamentals of fractions. Students must count and type the number of pieces in a shape and the number that are shaded. Then they drag those numbers to the appropriate boxes to form the numerator and denominator. | A | ||||
This virtual manipulative helps you learn about equivalent fractions. First you are given a fraction and a model of that fraction using a square or circle. Then you need to change the number of pieces in you model to come up with an equivalent name for the fraction. | A | ||||
This is a great interactive online quiz about indentifying fractions. Choose "Identify" to name the fraction when shown its picture. Choose "Fill" to fill in the picture when shown the fraction. Choose "Level" to change how big the denominator can be. | A | ||||
*This web site has five interactive lessons on visualizing fractions including fractional shaded shapes and placing fractions on a number line. Additionally support materials are included to help explain the concepts. | http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/fractions/index.swf | A | |||
This web site uses colorful animation and great explanations to teach about fractions, visualizing fractions, and equivalent fractions. After the instruction, the students can take an online quiz to assess their understanding. | http://www.bbc.co.uk/schools/ks2bitesize/maths/number/fractions/play.shtml
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This is a simple activity where students choose the correct fraction to match a picture. | A | ||||
In this online interactive activity the student tries to find 13 unique ways to shade in a square to represent a half. This helps them understand that a fraction can be shown in many different ways and still be the same. | I/A | ||||
This interactive web site has the student name a fraction that is shown with a shaded figure. Infinite new fraction-shapes can be created and the game offers helpful suggestions when a student misses a problem. | A | ||||
This online manipulative allows the user to divide a square or circle into as many pieces as they want, and then shade in whatever pieces they wish. All the while, a written fraction is shown that corresponds to the current figure. Great for teaching the meaning of a fraction. | A | ||||
This online manipulative tells the student what fraction to make, then has then divide up a shape and color its pieces to match the requested fraction. New problems are randomly generated and help is given for wrong answers. | A | ||||
6. Compare and order commonly used fractions and mixed numbers using number lines, models (such as fraction circles or bars), points of reference (such as more or less than ½ ), and equivalent forms using physical or visual models. | *In this game you help Ulani the pelican catch fish by comparing fractions in picture form and numeric form. | A | |||
Graphically determine the value of two given fractions represented as points on a number line. Graphically find a fraction whose value is between the two given fractions (using an arrow on the number line as a guide), then determine its value. Be sure to click the "Help" tab to get instructions. | http://www.shodor.org/interactivate/activities/FractionPointer/ | A | |||
Visualize fractions by coloring in the appropriate portions of either a circle or a square, then order those fractions from least to greatest. Be sure to click the "Help" tab to get instructions. | http://www.shodor.org/interactivate/activities/FractionSorter/ | A | |||
This interactive website gives the student three fractions between 0 and 1, and has the student order them by dragging the fractions to their correct locations on a number line. | A | ||||
This virtual manipulative teaches about comparing fractions. First, you are given two randomly generated fractions which are modeled as parts of a circle or square. Then you have change the number of divisions in the models to give the fractions equal denominators. Next you locate the fractions on a number line. Finally you can identify another fraction that falls between the two. | A | ||||
Graphically determine the value of two given fractions represented as points on a number line. Graphically find a fraction whose value is between the two given fractions, then determine its value. Be sure to click the "Help" tab to get instructions. | http://www.shodor.org/interactivate/activities/FractionFinder/ | A | |||
Graphically determine the value of two fractions you have chosen (which are represented as points on a number line). Graphically find a fraction whose value is between your two fractions, then determine its value. Be sure to click the "Help" tab to get instructions. | http://www.shodor.org/interactivate/activities/BoundFractionFinder/
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Graphically determine the value of two fractions you have chosen (which are represented as points on a number line). Graphically find a fraction whose value is between your two fractions (using an arrow on the number line as a guide), then determine its value. Be sure to click the "Help" tab to get instructions. | http://www.shodor.org/interactivate/activities/BoundFractionPointer/ | A | |||
7. Recognize and use decimal and fraction concepts and notations as related ways of representing parts of a whole or a set; e.g., 3 of 10 marbles are red can also be described as 3/10 and 3 tenths are red. | *This is a matching game where students can match the fraction with its corresponding decimal. The computer keeps track of the number of moves the player makes. | A | |||
This is a great interactive online quiz about writing fractions, decimals, percents, and ratios as fractions in lowest terms. Use the buttons to choose "Fractions", "Decimals", "Percents", or "Ratios", and choose "Level" for the difficulty. |
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Meaning of Operations |
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8. Model, represent and explain multiplication; e.g., repeated addition, skip counting, rectangular arrays and area model. For example: a. Use conventional mathematical symbols to write equations for word problems involving multiplication. b. Understand that, unlike addition and subtraction, the factors in multiplication and division may have different units; e.g., 3 boxes of 5 cookies each. | This online manipulative allows the user to demonstrate addition, subtraction, multiplication, and division using a number line. New problems are generated randomly and then animated on a number line to show the solution. Activities for each operation are listed on the site. | http://nlvm.usu.edu/en/nav/frames_asid_197_g_2_t_1.html?open=activities | A | ||
This online activity is great for practicing all levels of arithmetic. Choose from addition, subtraction, multiplication, and division. Pick if you want a picture to model the problem or not. Decide if you wish to just practice or play against a clock. | http://www.mcps.k12.md.us/schools/thurgoodmarshalles/java-applets/Mathflash/Mathflash_small.html | A | |||
Skip Counting - This interactive website has the student click on all the multiples of a number within a 100 grid. Great way to visualize multiplication. | A | ||||
This simple activity is a counting machine. Students can start at any number. They can choose the interval in which the machine will count. Then the students can have the machine count. There are many uses for this activity, either with individuals, pairs or groups. They can use it as a demonstration or guess the next number and then use the machine to check themselves. This is a simple concept but one the students will enjoy. | A | ||||
*This is an excellent modeling site that teaches how to solve word problems involving multiplication, division, remainders, multi-step problems, and algebraic situations. | http://www.thinkingblocks.com/ThinkingBlocks_MD/TB_MD_Main.html | I/A | |||
*This web site uses colorful animation and great explanations to teach about multiplication strategies. After the instruction, the students can take an online quiz to assess their understanding. | http://www.bbc.co.uk/schools/ks2bitesize/maths/number/multiplication/play.shtml | A | |||
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9. Model, represent and explain division; e.g., sharing equally, repeated subtraction, rectangular arrays and area model. For example: a. Translate contextual situations involving division into conventional mathematical symbols. b. Explain how a remainder may impact an answer in a real-world situation; e.g., 14 cookies being shared by 4 children. | *This web site uses colorful animation and great explanations to teach about division strategies. After the instruction, the students can take an online quiz to assess their understanding. | http://www.bbc.co.uk/schools/ks2bitesize/maths/number/division/play.shtml
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This online manipulative allows the user to demonstrate addition, subtraction, multiplication, and division using a number line. New problems are generated randomly and then animated on a number line to show the solution. Activities for each operation are listed on the site. | http://nlvm.usu.edu/en/nav/frames_asid_197_g_2_t_1.html?open=activities | A | |||
This online activity is great for practicing all levels of arithmetic. Choose from addition, subtraction, multiplication, and division. Pick if you want a picture to model the problem or not. Decide if you wish to just practice or play against a clock. | http://www.mcps.k12.md.us/schools/thurgoodmarshalles/java-applets/Mathflash/Mathflash_small.html | A | |||
*This is an excellent modeling site that teaches how to solve word problems involving multiplication, division, remainders, multi-step problems, and algebraic situations. For each type of word problem, there is a narrated video that shows how to model and solve that sort of problem using virtual "Thinking Blocks". Then randomly generated problems of that type are presented. The student then gets to model and solve the problem, while getting feedback, guidance, and reinforcement at each step. The six problem types cover Multiplication - One Step, Multiplication - Two Steps, Multiplication - Two Steps - Advanced, Division - Partitive and Measurement, Division - Interpreting the Remainder, and Algebraic Problems. A final seventh section shows how draw these models on paper to apply these techniques when no longer at the site. | http://www.thinkingblocks.com/ThinkingBlocks_MD/TB_MD_Main.html | I/A | |||
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10. Explain and use relationships between operations, such as: a. relate addition and subtraction as inverse operations; | Inverse Relationship of Addition and Subtraction | I/A | |||
Fact Family I - Game to master the relationship between addition and subtraction. | A | ||||
Checking Subtraction Students explore the inverse relationship of addition and subtraction. | http://www.beaconlearningcenter.com/WebLessons/CheckingSubtraction/default.htm | I | |||
b. relate multiplication and division as inverse operations; | Inverse Relationship of Multiplication and Division | I/A | |||
Fact Family II - Game to master the relationship between multiplication and division. | A | ||||
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c. relate addition to multiplication (repeated addition); | Addition and Multiplication | I/A | |||
Multiplication is repeated addition. An interactive math lesson on the relationship of addition and multiplication. | I/A | ||||
Animal Legs - Use repeated addition as a strategy to solve multiplication story problems, | http://www.beaconlearningcenter.com/WebLessons/AnimalLegs/default.htm | A | |||
d. relate subtraction to division (repeated subtraction). | Division and Subtraction | I/A | |||
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11. Model and use the commutative and associative properties for addition and multiplication. | Properties of Addition | I/A | |||
Properties of Multiplication | I/A | ||||
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Computation and Estimation |
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12. Add and subtract whole numbers with and without regrouping. | Addition Pyramid *In this game students choose easy, medium, and hard addition problems to solve in an Egyptian pyramid design. When they get 500 points, the mummy's tomb opens. | http://www.amblesideprimary.com/ambleweb/mentalmaths/pyramid.html | A | ||
Subtracting 2-Digit Numbers With Regrouping *This excellent online activity teaches subtracting 2-digit number with regrouping. The student is walked through the process step by step, having to fill in each number along the way. If they get stuck, there is a review button that gives them a hint. | A | ||||
Adding 3-Digit Numbers *This excellent online activity teaches adding 3-digit numbers. The student is walked through the process step by step, having to fill in each number along the way. If they get stuck, there is a review button that gives them a hint. | A | ||||
Arithmetic Quiz | A | ||||
Count On Convict game This cute online game from ICT Games teaches about subtraction through counting on. In the game, the student tries to catch an escaping prisoner by solving a subtraction problem using the "counting-on" process. The student is forced to do each step which helps teach the method wonderfully. | A | ||||
Base Blocks Addition This virtual manipulative lets you model addition right in your web browser using base blocks that can be combined and split. You can solve random problems or create your own. | A | ||||
Base Blocks Subtraction | A | ||||
Adding 2-Digit Numbers Without Regrouping This excellent online activity teaches adding 2-digit number without regrouping. The student is walked through the process step by step, having to fill in each number along the way. If they get stuck, there is a review button that gives them a hint. | A | ||||
Adding 2-Digit Numbers With Regrouping This excellent online activity teaches adding 2-digit number with regrouping. The student is walked through the process step by step, having to fill in each number along the way. If they get stuck, there is a review button that gives them a hint. | A | ||||
Subtracting 2-Digit Numbers Without Regrouping This excellent online activity teaches subtracting 2-digit number without regrouping. The student is walked through the process step by step, having to fill in each number along the way. If they get stuck, there is a review button that gives them a hint. |
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13. Demonstrate fluency in multiplication facts through 10 and corresponding division facts. | Multiplication Facts Power Point – Multiplication Facts are easiest to learn when you find patterns. | http://www.lexington1.net/technology/instruct/ppts/mathppts/number operations/Multiplication.ppt
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Multiplication - Natural Math | I | ||||
The Table Trees | http://www.amblesideprimary.com/ambleweb/mentalmaths/tabletrees.html | A | |||
Multiplication Exercises at Free Rice | A | ||||
Picture Math Puzzles | http://www.thekidzpage.com/learninggames/mathgames/index.htm
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Timernator | A | ||||
Mathflash Game | http://www.mcps.k12.md.us/schools/thurgoodmarshalles/java-applets/Mathflash/Mathflash_small.html | A | |||
Mystery Picture: Multiplication Table Practice This cute online game lets students practice their multiplication facts up to 9X9. As students answer problems correctly, a picture gets revealed piece by piece. The problems are random and there are many pictures to uncover, so the game had lots of replay value. | A | ||||
Mystery Picture: Division Facts up to 100 | A | ||||
Arithmetic Quiz | A | ||||
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14. Multiply and divide 2- and 3-digit numbers by a single-digit number, without remainders for division. | Division step-by-step lesson | I/A | |||
Multiplying 2-Digit Numbers Without Regrouping | I/A | ||||
Multiplying 2-Digit Numbers With Regrouping | I/A | ||||
Arithmetic Quiz |
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15. Evaluate the reasonableness of computations based upon operations and the numbers involved; e.g., considering relative size, place value and estimates. | Be Reasonable – | http://www.northcanton.sparcc.org/~technology/crossroads/Be_Reasonable_GR3.doc | I | ||
Measurement | |||||
1. Identify and select appropriate units for measuring: a. length – miles, kilometers and other units of measure as appropriate; b. volume (capacity) – gallons; c. weight – ounces, pounds, grams, or kilograms; d. temperature – degrees (Fahrenheit or Celsius). | Measuring tools - Select measurement tools for real-world measuring situations | I/A | |||
Which Tool? - Click on the correct tool to measure the object. | A | ||||
2. Establish personal or common referents to include additional units; e.g., a gallon container of milk; a postage stamp is about a square inch. | Word Documents with establishing personal or common referents activities. | http://www.northcanton.sparcc.org/~technology/crossroads/Personal_ReferentsGR3.doc | I/A | ||
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3. Tell time to the nearest minute and find elapsed time using a calendar or a clock. | Smiley Clock Create a face for Smiley Clock by telling the correct time. Tell time by picking one from three choices. The clock gains eyes, nose, mouth and hair if you select the correct time. | http://www.bornthinker.com/gtemplate.php?game=smiley_clock&t=e | A | ||
Identifying Time | A | ||||
Elapsed Time | http://www.harcourtschool.com/activity/elab2002/grade_3/018.html | A | |||
Learn to Tell Time | A | ||||
Clock Wise | A | ||||
Elapsed Time | A | ||||
Time Quiz from ThatQuiz | A | ||||
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4. Read thermometers in both Fahrenheit and Celsius scales. | Be a Scientist | http://www.beaconlearningcenter.com/WebLessons/BeAScientist/default.htm | I/A | ||
Hot Stuff | http://www.beaconlearningcenter.com/WebLessons/HotStuff/default.htm | I/A | |||
Thermometer | A | ||||
Temperature Convertor | A | ||||
5. Estimate and measure length, weight and volume (capacity), using metric and U.S. customary units, accurate to the nearest ½ or 1/4 unit as appropriate. | Measure It game | A | |||
Estimator | A | ||||
Using a Ruler | A | ||||
Virtual Ruler | A | ||||
*Measurement Quiz from ThatQuiz | A | ||||
6. Use appropriate measurement tools and techniques to construct a figure or approximate an amount of specified length, weight or volume (capacity); e.g., construct a rectangle with length 2 ½ inches and width 3 inches, fill a measuring cup to the 3/4 cup mark. | Guidance for Rulers for Grade 3 Mathematics Achievement Test | http://education.ohio.gov/GD/DocumentManagement/DocumentDownload.aspx?DocumentID=9869 | I | ||
Can You Fill it? | http://pbskids.org/cyberchase/games/liquidvolume/liquidvolume.html | A | |||
Huge List of Measurement Activities | A | ||||
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7. Make estimates for perimeter, area and volume using links, tiles, cubes and other models. | Estimator | A | |||
Shape Explorer | http://www.shodor.org/interactivate/activities/perimeter/index.html | A | |||
Tables and Chairs | A | ||||
Perimeter, Area, Surface Area, and Volume Quiz from ThatQuiz | A | ||||
Geometry and Spatial Sense | |||||
1. Analyze and describe properties of two-dimensional shapes and three-dimensional objects using terms such as vertex, edge, angle, side and face. | Platonic Solids - National Library of Virtual Manipulatives | http://nlvm.usu.edu/en/nav/frames_asid_128_g_2_t_3.html?open=instructions | I | ||
Prisms, Pyramids, Cones, and Cylinders | I/A | ||||
Three Dimensional Review | http://www.studyzone.org/mtestprep/math8/f/threedimensionall.cfm | I/A | |||
Polygons Presentation | I | ||||
Shifting Shapes | A | ||||
3D Shifting Shapes | A | ||||
2. Identify and describe the relative size of angles with respect to right angles as follows: a. Use physical models, like straws, to make different sized angles by opening and closing the sides, not by changing the side lengths. b. Identify, classify and draw right, acute, obtuse and straight angles. | *Bitesize - Angles | http://www.bbc.co.uk/schools/ks2bitesize/maths/shape_space/angles/play.shtml | A | ||
What's My Angle? | http://www.amblesideprimary.com/ambleweb/mentalmaths/protractor.html | I/A | |||
Kinds of Angles | I/A | ||||
3. Find and name locations on a labeled grid or coordinate system; e.g., a map or graph. | Simple Coordinates Game | http://www.shodor.org/interactivate/activities/pcoords/index.html | A | ||
Simple Maze Game | http://www.shodor.org/interactivate/activities/pmaze/index.html | A | |||
Map Coordinates spreadsheet activity | http://www.northcanton.sparcc.org/%7Etechnology/excel/files/map_coordinates.html | A | |||
Coordinates game | A | ||||
Coordinates II game | A | ||||
What's the Point? | A | ||||
Graphing Points Quiz from ThatQuiz | A | ||||
Hurkle grid game | A | ||||
4. Draw lines of symmetry to verify symmetrical two-dimensional shapes. | Symmetry -This game will test your understanding of symmetry.
| http://search.yahoo.com/search?ei=utf-8&fr=ytff1-msgr&p=symmetry%20game&ei=UTF-8&type= | A | ||
Symmetry Activity
| http://www.haelmedia.com/OnlineActivities_txh/mc_txh4_001.html | I/A | |||
Symmetry PowerPoints | I | ||||
5. Build a three-dimensional model of an object composed of cubes; e.g., construct a model based on an illustration or actual object. | Stacking Cubes – PDF Lesson Plan
| http://ims.ode.state.oh.us/ODE/IMS/Lessons/Web_Content/CMA_LP_S03_BE_L03_I05_01.pdf | I/A | ||
Cubes Fill a box with cubes, rows of cubes, or layers of cubes. The number of unit cubes needed to fill the entire box is known as the volume of the box. Can you determine a rule for finding the volume of a box if you know its width, depth, and height? | A | ||||
Building Cubes - Build the same figure from color cubes which is built from grey ones. Clicking on cars, you can choose new figures. Try to use all cubes in every figure. | A | ||||
Patterns, Functions and Algebra Standard | |||||
1. Extend multiplicative and growing patterns, and describe the pattern or rule in words. | Bitesize - Number Patterns | http://www.bbc.co.uk/schools/ks2bitesize/maths/number/number_patterns/play.shtml | A | ||
2. Analyze and replicate arithmetic sequences with and without a calculator. | Slider Math | A | |||
Number Cracker | A | ||||
BBC Bitesze A fun and interactive animated game to help children with number sequences. | http://www.bbc.co.uk/schools/ks1bitesize/numeracy/sequences/index.shtml | A | |||
Spooky Sequence One of the ghosts in the spooky sequence is missing a number. Click on the number buttons along the bottom of the main game screen to add a number to the ...
| www.oswego.org/ocsd-web/games/spookyseq/spookyseq3.html
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3. Use patterns to make predictions, identify relationships, and solve problems. | Function Machine | http://www.shodor.org/interactivate/activities/fm/index.html | A | ||
Whole Number Cruncher | http://www.shodor.org/interactivate/activities/WholeNumberCruncher/ | A | |||
Function Machine | http://www.amblesideprimary.com/ambleweb/mentalmaths/functionmachines.html | A | |||
Mystery Functions | http://www.northcanton.sparcc.org/%7Etechnology/excel/files/mystery_functions.html | A | |||
4. Model problem situations using objects, pictures, tables, numbers, letters and other symbols. | Bitesize - Problem Solving | http://www.bbc.co.uk/schools/ks2bitesize/maths/number/problem_solving/play.shtml | A | ||
Thinking Blocks | I/A | ||||
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5. Write, solve and explain simple mathematical statements, such as 7 + , > 8 or ! + 8 = 10. | Genius Boxing | A | |||
Fill-in Equation - supply the missing number in subtraction equations | I/A | ||||
Missing Digits - Multiplication problems have missing digits in various places, you must supply the correct digit. Sixteen levels of difficulty are available. This works great on an interactive whiteboard. | A | ||||
Solving an Equation for a Missing Value -video | A | ||||
6. Express mathematical relationships as equations and inequalities. | Thinking Blocks | I/A | |||
7. Create tables to record, organize and analyze data to discover patterns and rules. | Function Machine | http://www.shodor.org/interactivate/activities/fm/index.html | A | ||
Whole Number Cruncher | http://www.shodor.org/interactivate/activities/WholeNumberCruncher/ | A | |||
Mystery Functions | http://www.northcanton.sparcc.org/%7Etechnology/excel/files/mystery_functions.html | A | |||
Function Machine | http://www.amblesideprimary.com/ambleweb/mentalmaths/functionmachines.html | A | |||
8. Identify and describe quantitative changes, especially those involving addition and subtraction; e.g., the height of water in a glass becoming 1 centimeter lower each week due to evaporation. | Data Picking | http://www.bbc.co.uk/education/mathsfile/shockwave/games/datapick.html | A | ||
Fill ‘er Up | http://www.pbs.org/teachers/mathline/lessonplans/msmp/fillerup/fillerup_procedure.shtm | I | |||
Data Analysis and Probability Standard | |||||
1. Collect and organize data from an experiment, such as recording and classifying observations or measurements, in response to a question posed. | Data Picking | http://www.bbc.co.uk/education/mathsfile/shockwave/games/datapick.html | A | ||
2. Draw and interpret picture graphs in which a symbol or picture represents more than one object. | Pictograph Game: Use the pictograph to answer the questions in this quiz. | http://www.softschools.com/math/data_analysis/pictograph/games/ | A | ||
Reading Pictographs | I/A | ||||
Let's Graph | www.harcourtschool.com/activity/lets_graph
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3. Read, interpret and construct bar graphs with intervals greater than one. | Bitesize - Interpreting Data | http://www.bbc.co.uk/schools/ks2bitesize/maths/data/interpreting_data/play.shtml | A | ||
Bar Chart - National Library of Virtual Manipulatives | A | ||||
Amblegraph | http://www.amblesideprimary.com/ambleweb/mentalmaths/grapher.html | A | |||
Bar Graph | http://www.northcanton.sparcc.org/%7Etechnology/excel/files/bar_graph_8.html | A | |||
Bar Graphs | I/A | ||||
Create a Graph | A | ||||
Graphs Quiz from ThatQuiz | A | ||||
Bitesize - Interpreting Data | http://www.bbc.co.uk/schools/ks2bitesize/maths/data/interpreting_data/play.shtml | A | |||
4. Support a conclusion or prediction orally and in writing, using information in a table or graph. | Word Document – Lesson | http://www.northcanton.sparcc.org/~technology/crossroads/Graph_PredictorsGR3.doc | I/A | ||
Ohio's Academic Content Standards in MathematicsGrade Level Indicator Resources
| http://ohiorc.org/standards/ohio/search/mathematics/gli/442.aspx?page=1 | I/A | |||
5. Match a set of data with a graphical representation of the data. | Data Picking | http://www.bbc.co.uk/education/mathsfile/shockwave/games/datapick.html | A | ||
6. Translate information freely among charts, tables, line plots, picture graphs and bar graphs; e.g., create a bar graph from the information in a chart. | Ice Cream Graphing | A | |||
Graphing Drills | A | ||||
7. Analyze and interpret information represented on a timeline. | Wilbur’s Day | http://www.thechildrenstheatre.com/pdfs/2004_charlotte_k3_math_timelines.pdf | A | ||
Timeline | A | ||||
8. Identify the mode of a data set and describe the information it gives about a data set. | ReviseWise - Mode, median, mean | http://www.bbc.co.uk/schools/ks2bitesize/maths/data/mode_median_mean/play.shtml
| A | ||
Graphs Quiz from ThatQuiz | A | ||||
9. Conduct a simple experiment or simulation of a simple event, record the results in a chart, table or graph, and use the results to draw conclusions about the likelihood of possible outcomes. | Box Model - National Library of Virtual Manipulatives | http://nlvm.usu.edu/en/nav/frames_asid_146_g_3_t_5.html?open=instructions | A | ||
10. Use physical models, pictures, diagrams and lists to solve problems involving possible arrangements or combinations of two to four objects. | Disguise Combos game
| http://pbskids.org/cyberchase/games/combinations/combinations.html | A |
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